Warframe: Patch Notes 1.73 – Update 25.0.8 The Jovian Concord

Warframe Patch Notes 11. Juni

Warframe Update 25.0.8 wurde heute, den 11. Juni, für die Playstation 4 und die Xbox One veröffentlicht. Wir haben alle Informationen und die Patch Notes für euch.

Warframe Patch 1.73 steht ab sofort zum Download bereit, die Größe des Downloads beträgt um die 7 GB. Der gesamte Speicherplatz, welchen ihr auf eurer Konsole benötigt, wird von rund 48 Gb auf 34 GB reduziert.

Mit dem großen „The Jovian Concord“ Update 25.0.8 werden eine Menge neuer Inhalte und Verbesserungen hinzugefügt. Da die Patch Notes extrem lang sind haben wir nur den größten Teil für euch eingebunden, die vollständigen Patch Notes zu diesem PS4 Update, findet ihr hier.


Warframe Update 1.73 – The Jovian Concord

Hexenon – A reagent commonly used to produce highly combustible fuel.

Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.

Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams — nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?

As we’ve done in the past, this new Game Mode is being debuted in an Operation!

Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.

Note: The Node itself can only be played if you’ve completed the Natah Quest.

1) Minibosses lead the way – beware the DEMOLYSTs. Defeating a miniboss is the key to progress – or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.    

2) Rewards – most endless (minus Arbitrations) have ‚AABC‘ rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it’ll look: 


Colloquially known as the ‚fly-dolon‘ in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe’s awesome Parkour into one showdown.    

The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.    

Facing off against this airborne new Eidolon type will reward you with Wisp components and Amalgam Mods! Prepare, Tenno. You won’t know what to expect as you enter the arena of the Ropalolyst.     


Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)    


Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.

  • Aero Vantage – Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility – Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery – Primary: -50% Zoom during Aim Glide 

(All stats shown are at Max Rank and are subject to change.)


Set Bonus: +100% chance to become immune to Knockdown effects while airborne.    

  • Motus Signal – Warframe: Increase Double Jump strength by +200%    
  • Motus Setup – Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump    
  • Motus Impact – Melee: Increase range of aerial melee attacks by +2m     

(All stats shown are at Max Rank and are subject to change.)    


Set Bonus: During a Wall Latch gain +50% Damage Reduction.    

  • Proton Pulse – Warframe: Wall Dashing grants + 100% Bullet Jump Speed    
  • Proton Jet – Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance    
  • Proton Snap – Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.    

(All stats shown are at Max Rank and are subject to change.)    


  • Kavat’s Grace – Warframe: Resist Hard Landings from falling at speeds of up to 40m/s    
  • Gale Kick – Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.    
  • Anti-Grav Array – Robotic: Increase height of owner’s jump by +40%    
  • Odomedic – Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.    
  • Repair Kit – Sentinel: +6 Heal Rate/s    

(All stats shown are at Max Rank and are subject to change.)    


  • Amalgam Javlok Magazine Warp – +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.    
  • Amalgam Ripkas True Steel – +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.    
  • Amalgam Furax Body Count – +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.    
  • Amalgam Argonak Metal Auger – +3% Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.    
  • Amalgam Daiku Target Acquired – +75% to Headshot Multiplier. +3% life Steal on Nikanas. 60% chance to pick up used arrows.    

These Amalgam Mods are dropped by the new ROPALOLYST.    

We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!    

These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!    

They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!    


Essential Base Damage Mod Bundle    

  • Serration    
  • Point Blank    
  • Hornet Strike    
  • Pressure Point    
  • 1,000 Endo    
  • 50,000 Credits    

Essential Critical Chance Mod Bundle    

  • Point Strike    
  • Blunderbuss    
  • Pistol Gambit    
  • Organ Shatter    
  • 1,000 Endo    
  • 50,000 Credits    

Essential Cold Damage Mod Bundle    

  • Cryo Rounds    
  • Chilling Grasp    
  • Deep Freeze    
  • North Wind    
  • 1,000 Endo    
  • 50,000 Credits    

Essential Heat Damage Mod Bundle    

  • Hellfire    
  • Incendiary Coat    
  • Heated Charge    
  • Molten Impact    
  • 1,000 Endo    
  • 50,000 Credits    

Essential Toxin Damage Mod Bundle    

  • Infected Clip    
  • Contagious Spread    
  • Pathogen Rounds    
  • Fever Strike    
  • 1,000 Endo    
  • 50,000 Credits    

Essential Electricity Damage Mod Bundle    

  • Stormbringer    
  • Charged Shell    
  • Convulsion    
  • Shocking Touch    
  • 1,000 Endo    
  • 50,000 Credits    


The following UI screens have received a brand new look and functionality with a mix of player-requested mechanics!    


  • More information is directly exposed now, such as related Bundles and the quantity of Blueprints owned (ex Forma). 


  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.    
  • You can now directly visit ALL Syndicates from their UI screens!     
  • Syndicates in the Syndicate screen are ordered by the respective Rank you have with them. The ones who don’t especially like or respect you are greyed out to indicate that.    
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.


Void Relics/Refinement    

  • Overall more information displayed/available.    
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.    
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.    
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.    
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.    


  • One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!     There is also an icon to denote the host when deciding whether to Extract or Battle.



Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).    

  • Operators and Gilded Amps now have a Secondary Energy option!    
  • Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.    
  • Ephemera now uses your Attachments color.    
  • Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.    
  • Nezha’s Warding Halo projector uses Secondary Energy colors.    
  • ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).    

General Additions:    

  • Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization! 
  • The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!    
  • A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.
  • Cephalon Simaris has added his own Decorations to his Syndicate Offering store    
  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
  • Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.     
  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
  • Added Dojo map legend! Simply open the map to view.     
  • A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.    
  • Added a new „Venus Vignette“! Check it out in the in-game Market.     

General Weapon Changes:    

  • Zenith Alt Fire Ammo cost reduced from 5 to 3.    
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.    
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.    
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.    

Gun Spear Weapon Changes:    


  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.    
  • Increased flight speed of all Gun Spears.    


  • Reduced zoom FOV.     
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.    
  • Increased area-of-effect radius from 1.6m to 2m.    
  • Increased projectile speed from 70 to 130.    
  • Removed self damage from Primary fire.    
  • Removed damage fall off from Primary fire area-of-effect.    
  • Auto recall timer reduced from 20 to 6 secs.    


  • Increased Alt Fire’s tether range from 6m to 10m.    
  • Increased tether’s Status Chance from 33% to 50%.    
  • Increased tether’s Damage pulse from every 5 secs to every 2 secs.    
  • Quick throw auto recall timer reduced from 20 to 10 secs.    
  • Charged throw auto recall timer increased from 20 to 30 secs.        


  • Increased Ammo pool from 100 to 200.    
  • Increased Alt Fire’s bullet attractor radius from 1.8m to 2m.    
  • Increased Magazine size from 20 to 40.    
  • Increased Primary fire area-of-effect damage from 30 to 55.    
  • Primary Fire recoil reduced.   


Exploiter Orb Changes:    

  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.    
  • The Exploiter Orb now properly drops the Deck 12 Scene.    


Quelle: Warframe