Mortal Shell Day One Update 1.01 Patch Notes

Mortal Shell Update 1.01

PlayStack hat die Patch-Hinweise für das erste Update von Mortal Shell veröffentlicht. Nachfolgend findet ihr alle Details zu diesem Teil des Day One Patch am 18. August.

Das Mortal Shell Update 1.01 wird verfügbar sein, sobald das Spiel am 18. August veröffentlicht wird. Je nachdem, ob ihr die digitale Version oder die Disc-Version kauft, müsst ihr das Update separat herunterladen. Das Update wird bereits in der digitalen Version enthalten sein.


Mortal Shell Patch Notes 1.01

  • Increased PostProcessAAQuality to 4 to reduce TAA ghosting in fallgrim.
  • Fix for The Player is able to kill Tarsus instantly with the Second Special attack of Martyr’s Blade.
  • fixed a bug with dark father where if you approached him with solomon or foundling when delivering the final gland you’d be stuck with a gland forever and you’d be sad and message the developers why you have much gland.
  • Removed the “Gland_Stew” Inscription entry from Compendium
  • Fix to crash rarely occurring during last boss fight.
  • Inside the Fast Travel Menu, images of the locked locations are now blurred
  • Updated max lock on range to 2200 for most enemies, 10000 for dark father
  • Fixed shell position in fallgrim
  • Updated cathedral lighting
  • Changing the logic that hides/shows the Usable Weapons when their visibility gets updated: now instead of immediately setting the Static Mesh visibility the weapon gets dissolved by using the Scalar Parameter “Amount” and with a Timeline
  • Audio and VO updates and improvements
  • Balancing updates and improvements
  • Updated end credits
  • Minor update to game logo in title screen and main menu
  • Several Bug fixes and optimisations


Quelle: Twisted Voxel