Killing Floor 2 Update 1.42 Patch Notes vom 8. Juni
Tripwire Interactive hat heute einen neuen Patch für Killing Floor 2 veröffentlicht. Unten findet ihr die vollständigen Patch Notes zu diesem Update am 8. Juni.
Das Killing Floor 2 Update 1.42 steht ab sofort bereit zum Download. Das Update beinhaltet eine neue Karte, neue Waffen und einiges mehr.
Killing Floor 2 Patch Notes 1.42New Map
- Desolation – New Featured Community Map
- Supports survival, endless, weekly, and V.S. game modes
- Contains optional mini-games
Weapons
- 2 New HRG Weapons:
- HRG Kaboomstick – Demolitionist
- HRG Telauncher – Berserker
Cosmetics:
- New Space Pirate Themed Cosmetics
- Added to Summer Sideshow Seasonal Ticket Drops
- Includes hats, masks, arm bands, backpacks, helmets, and more
- Returning Vault skins
- Five Vault Stars themed weapon skins return
- Space Pirate Outfit – available for purchase
- Male or female
- Five additional texture variants, including hat and mask accessories
Enemies:
- Brand new Matriarch summer variations
- Returning summer zeds
- 1 New Boss Skin
- Matriarch Summer Seasonal Variant
- Dosh Vault Additions
- HMTech-101 Pistol | Vault | Stars
- MKB42H | Vault | Stars
- Tommy Gun | Vault | Stars
- Boomstick | Vault | Stars
- M99 | Vault | Stars
- New Steam Achievements
- Desolation and its collectibles
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Desolation
- Complete all seasonal objectives to earn the Space Monkey Backpack
- Summer Sideshow Prize Tickets
- Summer Sideshow Golden Prize Tickets
- Zedconomy
- Blunderbuss Weapon Bundle
- Glock 18c Weapon Bundle
- Perilous Plunder Weapon Bundle
- Space Pirate Outfit Bundle
- Space Pirate Full Gear Bundle
- Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
- Bronze – 5 Premium Seasonal Tickets
- Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Neon MKVI Weapon Skin Bundle Pack
- Retro Neon Gear Cosmetic Bundle
- Future Neon Gear Cosmetic Bundle
General
- Skip Trader Vote Improvements
- A vote system similar to the player kick system is implemented for skipping Trader time. When one player initiates the Skip Trader, it appears as a vote for the rest of the team.
- Healing UI Improvements
- Player health bars will now display an additional bar that represents the amount of health being healed over time.
Balance
- Weapons
- Seeker Six
- Weapon weight reduced from 9 to 8.
- Impact damage increased from 120 to 125.
- Explosion damage increased from 125 to 160.
- Explosion radius increased by 40%.
- Ammo price per magazine increased from 40 to 55.
- Mac 10
- Bullet damage increased from 25 to 28.
- Bullet burn rate reduced by 35%.
- Bullet stumble rate increased by 66%.
- Damage over time damage increased by 33%.
- Damage over time burn rate reduced by 53%
- Trader price reduced from 1100 to 900 Dosh.
- Bone Crusher
- Added new damage sources that the weapon can block :
- E.D.A.R. Laser barrage.
- E.D.A.R. Rocket barrage.
- E.D.A.R. Trapper Beam.
- Matriarch Tesla Blast.
- Added new damage sources that the weapon can block :
- Seeker Six
- Perks
- Berserker
- Level 25 ZED TIME – Berserker Rage
- Fear does not cause Zeds to flee anymore. It now immobilizes them.
- Level 25 ZED TIME – Berserker Rage
- Survivalist
- Level 25 ZED TIME – Lockdown
- Knockdown and stumble rate modifiers have been removed.
- The Perk skill now allows all weapons to stun Zeds with a high fixed stun rate during Zed time.
- Level 10 Melee Expert
- Melee damage boost increased from 50% to 75%.
- Level 25 ZED TIME – Lockdown
- Field Medic
- Level 15 Acidic Rounds
- Damage over time damage increased by 30%.
- Level 15 Acidic Rounds
- Berserker
Top Community Issues:
- Fixed an issue where weapons would not benefit from Zed time until after firing the second shot which prevented slower reloading weapons from being useful during Zed time.
- Fixed an issue with all grenades fired from underslung launchers which would sometimes cause erratic behavior in poor connection environments.
- Fixed numerous weapon-related issues. Details in the weapon section below.
- Fixed an issue with the seasonal reward not being awarded upon all objectives being completed.
Gameplay
- Fixed an issue where the Survivalist Perk’s secondary XP objective was not granting XP.
Zeds:
- Fixed an issue where the Matriarch’s Tesla Blast would remain queued up for use during the destruction of her arm cannon.
- Fixed an issue where the Commando’s callout ability was not showing the Matriarch’s red outline to teammates.
- Fixed an issue where some afflictions created a mesh distortion on the Bloat’s cleaver handle.
Maps:
- Fixed an issue in Biolapse where a section of the wall was not rendering material on low and medium graphics settings.
- Fixed an issue in Sanitarium where users were able to get to an unintended location with the Doomstick.
- Fixed an issue with the helicopter model on Desolation where the rear stabilizer wing had no collision.
- Fixed an issue with the collectibles not rewarding the Firing Range Master achievement.
Weapons:
- Fixed an issue where the Ion Thruster’s special attack was inheriting the damage multiplier corresponding to its last swing.
- Fixed an issue with the HRG Incendiary Rifle where if you throw it down and pick it back up the grenade ammo refilled.
- Fixed an issue with the Railgun where its lock-on would remain even after changing fire modes.
- Fixed an issue with the Hemoclobber not showing reload animations outside of first person view.
- Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo.
- Fixed an issue with the Compound Bow where the Cryo Arrow FX would shift away from the arrow as the sight was moved.
- Fixed an issue with the Compound Bow where the Cryo Arrow FX would have a large amount of motion blur applied when shifting aim.
- Seal Squeal
- Fixed an issue where the projectile indicator could be seen by other players.
- HRG Kaboomstick
- Fixed an issue where one of the pellet projectiles spawned completely black.
- Fixed an issue where the ejected shells were using the shells from the Doomstick.
- HRG Teslauncher
- Worked on improving the recoil of the weapon so that it was more consistent throughout firing the entire magazine.
- Fixed an issue where the magazine would disappear when reloading the underslung grenade launcher.
- Fixed an issue with the graphics appearing stretched and overly jagged on low settings.
- Pulverizer
- Corrected the loaded ammo and reserved ammo counts.
- Fixed an issue where the user was unable to attack or reload while sprinting with an empty magazine.
- Blunderbuss
- Fixed an issue with the flint-lock mechanism animation not in sync with the weapon firing.
- Fixed an issue where the cannonball was able to repeatedly hit the same zed.
- Increased the muzzle flash to be more inline with the muzzle flash of the RPG-7 instead of the 9mm Pistol.
- Fixed an issue where the Blunderbuss would not drop upon the user’s death.
- Fixed an issue where the projectile indicator could be seen by other players.
- Fixed an issue where the Blunderbuss would skip the third round when rapidly firing on dedicated servers.
- Fixed an issue where cannonballs would not explode after dropping the Blunderbuss on dedicated servers.
- Fixed an issue where the cannonballs would sometimes hang in mid-air after colliding with Zeds.
- Fixed an issue where the cylinder would not cycle through its animation when rapidly firing.
- Fixed an issue with the animations not resetting while rapidly firing the weapon.
- Fixed an issue where the projectile indicator did not disappear immediately after detonation.
- Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
- Glock 18c Single and Dual
- Fixed an issue with the right hand weapon not firing tracers while in iron sight.
- Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
- Fixed a number of animation synchronization issues with weapon FX and animations.
- Fixed an issue where ejected magazines would disappear mid-air.
- Fixed an issue with the reload check animations where the weapon magazines were not appearing.
- Fixed an issue with the materials of the backplate changing color upon emptying the magazine.
- Improved the alignment of the single and dual recoils with their animations and fire rates.
Cosmetics:
- Addressed an issue where users were receiving Dosh Vault Crates after any and all account activity.
- Fixed multiple issues with skins where blood was not applying to the skin:
- Dragon & Koi Pulverizer
- Dragon & Koi Eviscerator
- Vault Vosh Precious Hemoclobber
- Fixed multiple issues with skins not having textures applied to parts of the model:
- Dragon Koi MP7 – Sights
- Dragon Koi AK12 – Sights
- Dragon Koi M16 203 – Underslung Barrel
- Fixed a crash caused by equipping D.A.R. with the Christmas Scrake Masks.
- Fixed an issue with Mr. Foster’s base outfit that would lead to a mesh error when used with the Spitfires or HRG Winterbites.
- Fixed an issue with the Riot Shield & Glock 18 where the equipped skin would change after emptying the magazine.
- Updated the Killerwatt Beyond Horizon & Space Elite skin thumbnails to purple to reflect what is shown in-game.
User Interface
- Fixed an issue in the Trader menu where the weapon damage bar would reflect the previously selected weapon and not the current selection.
Localization:
- Adjusted multiple localization strings to better fit within the UI space available:
- Polish
- HMTech-501 – Trader menu
- Dual HRG Buckshots – Trader menu
- Japanese
- SG-500 – Trader menu
- English
- Halloween Cauldron Backpack – Gear menu
- Christmas Teddybear Backpack – Gear menu
- Polish
- Fixed a number of strings in French, Polish, Spanish, and Russian to better fit within the game user interface.
- Fixed the description of the Blunderbuss Bundle to no longer reflect the Compound Bow Bundle.
Quelle: Tripwire