Kill la Kill IF: Update 1.05 Patch Notes – Neuer Charakter und mehr

kill la kill update 1.05

Arc System Works und APlus Games haben heute Update 1.05 für Kill la Kill IF veröffentlicht. Wir haben alle Informationen zu diesem Update.

Kill la Kill IF Update 1.05 steht ab sofort bereit zum Download, für PC und PS4. Das Update soll in absehbarer Zeit auch für die Nintendo Switch veröffentlicht werden.

Mit diesem Update wird der neue Charakter Mako Mankanshoku hinzugefügt und es gibt sehr viele Optimierungen und Fehlerbehebungen. Unten findet ihr die vollständigen patch Notes, leider wurden diese nur in Englisch veröffentlicht.

 

Kill la Kill IF: Patch Notes

New Contents

  • Added new playable character, "Mako Mankanshoku"
    *Playable in all versus modes and Gallery mode.

 

Balance changes

  • Adjusted the actions of each charactears.
  • Fixed a bug where displayed damage values weren’t added for some moves.

 

Character balance changes details:

Universal Balance changes

  • Fixed a bug where SP gauge spenders could sometimes be used even when the SP gauge was not quite full enough.
  • Fixed a bug where in training mode, enemies hit by certain attacks would go through damage animations after their position was reset.
  • Fixed camera issues in training mode and tutorial mode.

 

Ryuko Matoi (Single-blade)

  • Long-range dash
  • Long-range ground attack
  • Ground break
  • Air break
    Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Time up defeat
    Character size adjusted.

 

Satsuki Kiryuin (Single-blade)

  • Long-range ground attack
  • Long-range air
  • Ground break
  • Ground break attack
    Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Long-range ground attack
    Added 25 to the limit value when the limit value was 200 or less with Ketsui Lv1 or higher. In addition, attacks other than mash cancels can now be chained under the circumstances above.
  • Close-range ground 1 vert
    Adjusted the timing for long-range cancels.
  • Close-range air attack
    Adjusted Ketsui Lv 1 and higher movement and close-range attack collision detection.
  • Close-range special
    Fixed a bug where characters would move toward the center of the stage before the last attack after hit animations.
  • Time up defeat
    Character size adjusted.

 

Ira Gamagoor

  • Close-range special (Whip throw finish)
    Fixed a bug where if the target’s limit value was 0, an attack would not change the limit value.
  • Time up defeat
    Character size adjusted.

 

Uzu Sanageyama

  • Action camera
    Adjusted camera behavior when Sanageyama is close to the screen.
  • Break attack
    Fixed a bug where pursuit dash inputs were not registered during guard breaks and counter hits.
  • Close-range air 1
    The cancel route into a break was changed into a dash break.
    Fixed the cancel route during counter hits so that it is the same as during normal hits.

 

Nonon Jakuzure

  • Concussion shot
    Changed the timing so that when equipped, the shot fires at the start the action when performing a pursuit dash.
    Added horizontal tracking when the equipped shot is fired.
  • Ground break
  • Long-range special
  • Long-range super
  • Special break
    Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Time up defeat
    Character size adjusted.

 

Houka Inumuta

  • Close-range ground cloak 2
  • Close-range ground cloak 3
  • Close-range air cloak
    Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Long-range ground cloak 1
  • Long-range ground cloak 2
  • Long-range air cloak
    Fixed a bug where bunshin attacks would not activate when the target blocks the cube