The Division 2 Update 3.1 – Client Patch Notes 1.08

Division 2 TU3 Patch Notes 1.08

The Division 2 Title Update 3.1“ wurde heute am 3. Juni veröffentlicht, passend zur aktuellen Server Wartung wurden auch die Patch Notes veröffentlicht.

Patch 1.08 für „The Division 2“ steht ab sofort bereit zum Download, für alle Plattformen. Der Download beträgt 1.4 GB auf der PS4.

Das Update bringt überwiegend Fehlerbehebungen mit sich, zudem wird die Sichtbarkeit der Sammlerstücke erhöht. Unter den behobene Fehlern ist auch der Rüstungs-Exploit, der schon länger für Frust sorgte.

Es ist mit TU 3.1 nicht mehr Möglich das Spieler im PVP fast unzerstörbare Rüstungen tragen!


The Division 2 Patch Notes 1.08 – TU 3.1 Changelog

  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the „Loot“ tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
  • This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armor would scale to unintended values when normalized.