Hyper Scape Patch Notes 0.5 – Beta Update vom 31. Juli

Hyper Scape

Ubisoft hat heute ein neues Update für Hyper Scape veröffentlicht. Unten findet ihr alle Details zu der Beta am Aktualisierung am 31. Juli.

Das Hyper Scape Update 0.5 steht ab sofort zur Verfügung, für alle PC Beta Spieler. Die BEta endet am 11. August, ab dann ist das Spiel auch für PS4 und Xbox One Verfügbar.

 

Hyper Scape Update 0.5 Patch Hinweise

Ubisoft hat die Patch Notes bisher nur in Englisch veröffentlicht. Sobald uns die Übersetzungen vorliegen, aktualisieren wir diesen Artikel!

 

WEAPONS

RIPPER

Detailed changes: • Increased Damage to 13/13/13/13/15, up from 11/11/11/11/13.

RIOT ONE

Detailed changes: • Increased Damage to 29/31/33/35/39, up from 26/29/31/34/38.

MAMMOTH

Detailed changes: • Increased Damage per pellet to 6/6/6/6/7, up from 5/5/5/5/7. • The post-shoot animation has been improved to increase the reactivity of the weapon.

PROTOCOL V

Detailed changes: • Decreased Damage to 50/54/58/62/67, down from 50/58/65/73/80.

HEXFIRE

Detailed changes: • Increased Damage to 4/4/4/4/5, up from 3/3/3/3/4. • Decreased Rate of Fire to 900 RPM, down from 1000.

SKYBREAKER

Detailed changes: • Increased Damage to 50/54/58/62/67, up from 40/46/52/58/64. • Decreased Physical Pushback by 100%. (no more pushback). • Skybreaker now does High Environment Damages.

SALVO

Detailed changes: • Decreased Damage to 20/20/20/20/24, down from 27/27/27/27/34. • Increased Explosion Area of Effect (AoE) to 4R, up from 3R. • Decreased Physical Pushback by 100%. (no more pushback).

KOMODO

Detailed changes: • Increased DMG to 29/29/29/29/34, up from 25/25/25/25/30. • Increased Explosion AoE to 2.5R, up from 1.5R. • Decreased Physical Pushback by 100%. (no more pushback). • Komodo now deals progressively less damages under 15m range.

HACKS

MINE

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/9/7s. • Decreased Damage to 30/30/30/30/45, down from 50/50/50/50/75. • Decreased Projectile Chase Time to 8s, down from 15s. • Decreased Projectile HP to 60, down from 75. • Decreased Detection Radius to 12R, down from 15R. • Decreased Deploy Duration to 30s seconds, down from 60s. • Increased Trigger Timer to 1s, up from 0.5s.

WALL

Detailed changes: • Decreased Duration to 9 seconds, down from 25s. • Decreased Total Deployed Wall limit to 2, down from 5.

BALL

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s. • Decreased Duration to 60s, down from 180s.

ARMOR

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 14/13/12/11/9s.

SLAM

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s. • Decreased Damage to 20/20/20/20/30, down from 30/30/30/30/45.

INVISIBILITY

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/9/7s. • Decreased Duration to 5s, down from 8s.

HEAL

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 10/9/9/7/5s. • Decreased Duration to 9s, down from 15s.

SHOCKWAVE

Detailed changes: • Decreased Damage to 10/10/10/10/15, down from 20/20/20/20/30. • Increased Cooldown to 14/13/12/11/9s, up from 10/9/9/7/5s.

TELEPORT

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s.

GAME MODE & SYSTEMS

SHOWDOWN

Detailed changes: • Decreased Sector Decay Damage Showdown Multiplier to x3, down from x7.

We believe the current Sector Decay Damage has been creating too much pressure to reach the last sector in time once Showdown begins. The above changes in Hacks and our previous changes on Showdown & Crown should ensure this level of damage is enough to be strong incentive to stay in the last sector without being too stressful.

BUG FIXES

• General Client and Server stability improvements

 

Quelle: Ubisoft