Call of Duty Black Ops 4: Beta Update – Patch Notes und Vorschau

COD Black Ops 4 Beta Access

Die erste Beta Phase zu Call of Duty Black Ops 4 endet heute, passend dazu haben Treyarch und Activision ein Live Update veröffentlicht.

Auf Reddit wurden alle Details zum Call of Duty Black Ops 4 Beta Update veröffentlicht, zu den aktuellen Details wird auch ein weiteres Title-Update angekündigt. Unten findet ihr die Patch Notes zum neusten Update und eine Vorschau auf das Title- Update. Ansonsten findet ihr hier alle Neuigkeiten und Infos zu Black Ops 4 und der Beta.

 

COD BO4 Beta Update

  • Added Kill Confirmed to Chaos TDM and set it as the Featured Playlist.
  • Fixed several spawn issues that were discovered in Domination thanks to your help.
  • Added functionality to lock the Specialist select mid-match in Search & Destroy to prevent players from dying when switching Specialists during a round in progress.
  • Made numerous stability fixes and performance improvements.

 

Vorschau – Title Update

Nächste Woche gibt es wir noch viel, einschließlich neuer Inhalte und eines Titel-Updates. Hier ist eine Vorschau auf das, was im kommenden Titel-Update kommen wird:

  • Scorestreaks
    • We’ve made a big pass at tuning the effectiveness of Scorestreaks that are underperforming. This includes: expanding the Hellstorm cluster lock-on radius, increasing the damage per shell of the Lighting Strike, upping the health of the Sentry turret, increasing the Strike Team’s weapon accuracy, improving the Strafe Run’s plane pathing and increasing the Attack Chopper’s targeting capabilities.
  • Movement
    • As promised, we’ve also made some modifications to locomotion, namely to reduce the amount of bunny hopping + sliding combo moves. We realize how important locomotion is to the feel of the game, so this is always a delicate balancing act and we’re taking it slow, starting with: reducing the global jump height by 5 units; slowing down very slightly the acceleration on sliding; and jumping multiple times in a row will now scale down jump height with each subsequent jump.
  • Maps/Modes
    • A pass at performance optimizations has been made across all maps in the Beta for improved framerate.
    • Made a pass at global spawn improvements in various maps and modes.
    • Updated Hardpoint locations and rotation on Seaside.
  • Specialist Weaponry/Equipment
    • We’ve made some tuning adjustments including reducing overall effectiveness of the K9 Unit while fixing some of its more *ahem* egregious pathing issues.
  • Armor
    • Because we know this is a hot topic, we’re going to address it separately with a dedicated thread. We did say that we wanted to leave this alone until more content is unlocked, and we’ve had more time to crunch the data from all of the content in the game. For now, we are making some early tweaks which we’ll discuss in a later post.

 

Quelle: Reddit

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